![]() Turning down accuracy is important though otherwise they do have insta-kill syndrome that feels very unreaslistic. However, that being said, my vanilla gameplay I’m stunned at how the AI uses cover (both my squad and the enemy), how I’ve been flanked and killed, hop and stop, etc. You can use SLX (which is cool but buggy), Zeus AI, or GL4. Wow, it’s like we’re playing different games. I suppose I could lower the accuracy, but that wouldn’t make it better, just more tolerable. I’ve noticed this even using ACE2, which I had hoped would kind of refine the AI. They don’t need to use cover or flank, they’re manly men who shoot you in the face before you can even formulate ill will. Or, if it’s your friendly Marine Recon AI, outdraws the other AI. My experience with the AI is that it simply walks around in the open, then outdraws you. There were all kinds of problems I could foresee with multiplayer before I even played it, I was just hoping that once I actually jumped in-game it would impress me. Tbh, I didn’t look long or hard for a better server unplayable packet loss when I supposedly had 40ish ping was enough to discourage me. 40 and it still eats me for breakfast considering they use better infantry tactics then I do. I manually modified the AI accuracy down to. Considering I’ve seen plenty of fraps videos with zero lag I’d have to guess some of this might be based on your connection, computer specs, and choice of server.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |